


It was a bit of a twist, but not an un-telegraphed one. I liked the ending because it felt like it fit with the story to that point. Yes, because subjective interpretations don't exist. Only that they like it.Īnyone that says this was a good ending is just spewing a load of crock. That never happened though, so I can’t really complain.Postat inițial de Vorlath:What was good about the ending? No one has mentioned what they like about it yet. Things sometimes hitch up just before AI turns, occasionally to the level that I anticipated a hard crash of the game. There are also some performance problems, though they are far from crippling. The UI elements and text are way too small for the living room, and selecting commands is difficult without a mouse cursor – they could be highlighted more prominently.
#INVISIBLE INC ENDINGS PC#
Unfortunately, some of things that worked great on the PC haven’t transitioned well. The film noire style characters gel perfectly with the cyber-aesthetic of the environments and UI bits, and it’s a real treat to stare at.

Klei has always been known for stellar art design, but they’ve outdone themselves here. Invisible Inc provides substantial challenge even on Beginner, but escalates rapidly into ‘brutally difficult’ on higher levels. It’s stimulating, gratifying, and addictive. An agent has been spotted, another is unconscious, a robot guard that sees through cover is in the next room, and 3 new security cameras are online – can you guide the whole team to the exit? The game challenges the player to make life and death choices based on imperfect data, and react accordingly when things go wrong.
#INVISIBLE INC ENDINGS PS4#
The most fun and tense moments in Invisible Inc PS4 happen when everything goes sideways. This overarching flow of the game is omnipresent while playing it’s the little voice in your head asking if you should really spend those credits or apply that augment. Do you focus on recruiting additional agents to the cause? Or focus on kitting out fewer agents with awesome gear? Invisible Inc does a fantastic job of making a broad variety of strategies viable, so long as you plan ahead a bit. This means there’s a huge amount of flexibility in how you approach the task at hand.
#INVISIBLE INC ENDINGS UPGRADE#
Each mission ‘costs’ a certain number of hours to complete, and may involve rescuing captured agents, stealing corporate cash for upgrades, or stealing upgrade technology for your agents to use. At the beginning of the game, you’re given 72 hours before the final mission begins. Like you’ll find in other strategy games, Invisible Inc PS4 demands you be, well, strategic. “This is a tense, engaging, and cerebral strategy experience that sets a new bar for the genre.” Invisible Inc is brilliantly designed a layered experience that challenges the player with both minutiae and meta elements. This is a tense, engaging, and cerebral strategy experience that sets a new bar for the genre. That’s not to say Invisible Inc PS4 is bad – no no no. There wasn’t enough story development along the way for me to care about the characters, and the ham-fisted cliff hanger ending left a bit of a sour taste. Though the game takes a stab at larger and more disturbing themes at its conclusion, but these efforts missed the mark for me.
