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How to convert a minetest world to minecraft
How to convert a minetest world to minecraft














'MT is an engine' is an argument that can be used to support any feature, however unsuitable. If minetest wants to be an "engine" it should support this usecase The thing to do is correct the exaggerating descriptive words, not feel forced to live up to them. The mentions of 'infinite', or even worse, 'almost infinite' should be removed, as both are nonsensical.īut also states the size as 62km^3, so does not mislead. This would bring Minetest closer to it's promise of offering "an infinite world". Besides, no core dev support for over a year, so issue remains closed. There are valid uses for slightly larger worlds.īig task, low priority. The core devs are aware of the possibility and always keep it mind, and will decide if or when to do it, independent of any requests for it.Įven i would 'like' slightly larger worlds to give me more room for my large-scale mapgens, but due to the size of the task i am not officially supporting the request, yet. It's possible that we might switch to s32 co-ordinates in the distant future, but it's a big and disruptive task. Thus people who want to invest their time implementing this feature should, after careful consideration, do so in a separate project, without the expectation of being able to merge their changes back to upstream. What should I do?Ĭurrent core dev consensus seems to be that this is low-priority, non-trivial and thus won't be added as core dev time is better spent on higher priority and/or lower hanging fruit. Take this issue just as an idea showing what could be possible. I would leave the implementation details up to the core devs. Might break backwards compatibility with old maps.DBMS might have some trouble dealing with it (?).ConcernsĪs of now, I see the following concerns : Most processors today are 圆4 anyway, and thus have no problem dealing with longs. This would bring Minetest closer to it's promise of offering "an infinite world".Īaand, it would still fit into a long, with it's 60 bits total (long is 64 bits=8 bytes).

how to convert a minetest world to minecraft

With "only" 20 bits, maps with a size of 1048576^3 (more than a million!) could be stored. This probably is so that the resulting numbers still fit in 6 bytes. Right now there's only n (I think it's 2) bytes available to store each coordinate, which leads to a max world size of about 64000^3.

#How to convert a minetest world to minecraft mods#

Especially if you have mods adding 4 or more dimensions, it is possible that you soon reach the border of map or dimension.














How to convert a minetest world to minecraft